Genre - Seinen
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Nozomi-kun is a center school kid with an armpit obsession. One morning on the train, he spots Tsuyuno-chan, a secondary school young lady who's somewhat of a hotshot. Promptly hypnotized, he follows her to her ball practice. Be that as it may, when she spots him, she concludes it probably won't be so awful to simply humor him?!
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Ishikawa Takuya, a high school student who does not stand out in any particular way, is surprised when his principal asks him to take care of some transfer students. He is even more surprised to find that there are actually 30 charming female transfer students in his care, who have come from a boarding school that was destroyed in a fire! At first it seems like a dream come true, but then he notices their knives... and guns... what kind of school did these girls come from?
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Youthful Aki Ra is a Cambodian tyke compelled to carry on with his life as a slave and warrior. To him the the world is a jungle in his reality.
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Since Sian is a young man born into a wealthy aristocratic family, you would think that his life would be easy. However, the sole gift he receives at his coming-of-age ceremony—where he is given magical power—is a seemingly useless "cup" that merely causes water to pour out of it. As a result, Sian is declared a worthless dunce and banished to live as a fictitious medieval ruler in a distant desert. Even after reaching the lowest point, Sian remains determined to bring life back to the desolate area. The dried-up oasis is restored by him using the water poured from his "cup" and he begins to make the locals smile again. At that point, his "cup" comes back to life and is revealed to be the Holy Grail. Using his "cup" to the fullest, Sian challenges himself by growing magical plants, creating a city the way he wants it, and creating regional specialties to market!
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After being reborn in a fantasy world, Ryo hopes for a quiet life using his limited water magic—he can only summon a cup at a time, but it's enough for a modest, peaceful existence. Or so he believes. Instead, he's dropped into a remote, monster-infested wilderness with just a small shack, a knife, some provisions, and magical powers he doesn’t yet understand. With no other humans around, survival becomes his top priority. Undeterred, Ryo is prepared to face down wild beasts and terrifying creatures alike in pursuit of the life he dreams of. Every hard-won victory brings tougher trials, and soon Ryo crosses paths with a headless horseman, a dragon, and a stranded swordsman—encounters that set him on an epic journey. Step by step, he ventures far beyond the world he once knew, chasing his destiny to become the greatest water mage of all time.
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Decades ago, dungeons, monsters, and associated catastrophes began to exist in the modern world. Adventurers and the monster cards they use to call forth summons to battle and conquer dungeons are the most significant change that came with this. A young high school student named Kitagawa Utamaro, or simply Maro, is inspired to become an adventurer after witnessing a previous classmate achieve unexpected social success among their peers by merely taking up the sport. But for Maro, it is not quite that simple. He can not get attention by simply being an adventurer in name; instead, he must use the odd and unusable monster cards he can hardly find to truly take on dungeons.
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The novel begins in UC 0001, at the very beginning of human space colonization, and is said to cover an as yet unspecified major event that influences the course of human history forever. The main story takes place in UC 0096, three years after the events of Mobile Suit Gundam: Char`s Counterattack.
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Takagi Kaito, a low-status high schooler and classic “mob” character, spends his days as a regular dungeon explorer in Japan, hunting slimes for pocket money while quietly admiring his childhood friend the school’s queen from afar. Then, one day, a rare golden slime appears out of nowhere. After defeating it, Kaito obtains an incredibly valuable drop: a servant card that summons mythical beings! When he finally decides to use it, a stunning warrior maiden materializes before him. It’s time for Kaito to rise above his ordinary explorer life and step into a new world of adventure. Thus begins a modern battle fantasy like no other!
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Secondary school kid Koguchi Torao sees Mogusa Minori, a peaceful, saved young lady in his group, stroll into the café show to his family and request an amazing measure of food, and, surprisingly, more shockingly, sees that she keeps unagi pie (a sweet bread roll made with powdered eel) in her wallet?! The story spins around Koguchi and Mogusa's gatherings in day to day existence and Koguchi's perceptions of Mogusa's unimaginable (and very offbeat) dietary patterns.
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Kaoru goes to a similar school as the mainstream model she longs for: Reika. On grounds, Reika stands out significantly sparkling as a wise, excellent, and impeccable young lady. Amidst this, Kaoru witnesses Reika kissing another lady. Kaoru and Reika are in the focal point, all things considered, blending with the affection and loathe of the two people. With no chance to get out, their grounds life starts.
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Okumoto Momo is a first year student at an art school living on her own although she is close to her family. She is studying art to follow inthe footsteps of her father, who left his wife and three children (Momo is the youngest) some years back. One day her mother summons her and her siblings home to say that their father has resurfaced, sending divorce papers to their mother. It is a bit of a surprise, but he has been gone a long time and everyone is used to it.
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Growing up, Wataru and his younger brother have both done gymnastics, much like their parents. At first, Wataru, being the older brother, could out-perform his younger sibling in the sport, but everyone quickly came to notice the large gap in talent between the two brothers. Now, his younger brother has been nominated to represent Japan in the Olympics, while Wataru lives his day-to-day life not knowing what to strive for. Wataru began attending a kick boxing gym, initially to just relieve stress. With the help of his gym mates and rivals, he begins to understand that hard work can surpass talent in the realm of kick boxing.
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Tsukumogami: spirits - or "marebito" - which have had objects of extensive age and picked up a physical frame. Despite the fact that he is a piece of the Saenome tribe which is accused of calmly sending them back to their very own reality, Kunato Hyouma detests their guts since one removed what was valuable to him. So as to fix him of this hating, Hyoumas granddad sends him to live with Nagatsuki Botan, a young lady who is the ace of six "inviting" tsukumogami and lives with them as a family.
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It is remarkable how capable even a stationary plant can be! Our heroine is a saint, or was, until she was deceived by both her fiancé, a hero, and one of her fellow saint apprentices. She remembers her past life as a typical Japanese high school girl in her last moments, but it does not make it any easier as a huge plant monster eats her alive. Fortunately, however, she reincarnates as the aforementioned plant monster rather than dying forever. She now has to live her life as an Alraune, with the upper half of a human and the lower half of a plant.